Eu4 ideal army composition.

No-Transition4060 • 2 days ago. It's gonna depend who you are, but a good rule of thumb is that it's mostly gonna be infantry and artillery, with only a few cavalry to flank. This is just because of cost - artillery is worth the 30 gold because of how good it is, but cavalry is not so much better than infantry that it's worth the 25 gold.

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Cavalry is not useless 😂. I've found that the best army comp for Europeans is a 2:1 ratio infantry to cavalry. As Sweden you should probably have armies of about 15, with 10 infantry and 5 cavalry. Once artillery is introduced, you should aim for a 2:1:1 ratio, so armies of 20 with 10 inf 5 cav and 5 art. It will also be prudent to replace ...In sports, body composition refers to the overall weight and size of an athlete and the proportion of that weight made up of muscle, fat or bone. Body composition is important in n...Age of Wonders 4Empire of SinCities: Skylines 2Crusader Kings 3Europa Universalis 4Hearts of Iron 4Hunter: The ReckoningImperator: RomeMillenniaPrison ArchitectStellarisSurviving MarsSurviving the AftermathWerewolf: the ApocalypseVampire: The MasqueradeVictoria 3. Legacy Wikis. AoW: PlanetfallCities: SkylinesCrusader Kings 2Arsenal of ...Active-Cow-8259. • 1 yr. ago. 1.35 doesnt really Change Combat as far as I know. If you dont know much about composition Here is the most important stuff. You should allways try to fill the combat with (cw) in the front row (infrantry + cavalery). The backrow is only used by the artillery, so artillery allways adds extra damage, however ...

The right army composition can be the deciding factor between victory and defeat. Here are some tips on how to create the best army compositions in EU4. The Best Army Composition in EU4. One may say that there is no single best Army Composition formula. As is the case for many strategy games, context may significantly change what …Stay 0/1/1. Make sure you stack to at least -80% cavarly cost reduction so all your cavalry costs 5 ducat to recruit. (maintenance cost scales with recruitment cost)

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Active-Cow-8259. • 1 yr. ago. 1.35 doesnt really Change Combat as far as I know. If you dont know much about composition Here is the most important stuff. You should allways try to fill the combat with (cw) in the front row (infrantry + cavalery). The backrow is only used by the artillery, so artillery allways adds extra damage, however ...Go to eu4 r/eu4 • by Glittering_Stop_9694. Army Composition . I'm new to the game, so Im having some trouble with the army composition, I'm at level 21 military tech and I use 16/4/12, but it doesn't work out as it used to This thread is archived New comments cannot be posted and votes cannot be cast ...Importance of Artillery. There's a couple of main factors in combat in Victoria II. First of all, artillery is very powerful in terms of damage, but is easier to kill than infantry. So you want as much artillery as possible in a stack, while having an equal number of units in the front line of battle so your artillery is not exposed.As the game progresses cavalry become more and more obsolete with western factions, hence about 4-6 cavalry and no more is ideal regardless of combat width. Supply limit determines how big an army you can place in a province without taking attrition. In early game (Level 0 - Level 8) when supply limit averages 15-20, I use a 15 man (11/4/0 ...

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Go to eu4 r/eu4 • by ... Question about army composition . I had the game for some time but i just recently started playing it as the ottomans (i know lot of people hate on the ottomans but i heard it's a good starting country) My military tech is level 5 and my combat width is 25. ... I think it was reman who said 4 cav is ideal, cause then ...

Almost always I keep a 3-1-2 composition until mod-game, when I switch to a 5-2-3 composition, then in late-game to a 5-1-3 with bigger overall stacks. Originally posted by Psychotic Fury: Originally posted by ChaosTLW: Max is 90, actually, but eh.Yeah, but you use a bunch of loopholes, pretty much landing squarely in the "lo nope, that's not supposed to happen." Long story short, you start as Crimea, conquer west until you eat most of Poland's land and can keep Lithuania under control, then conquer a bunch of land in the HRE until you can culture shift to german and form Westphalia, this changes you to a monarchy without reforming your ...Eg. whatever ratio of artillery to mounted units to infantry. Also what is the best way to achieve a high naval and military tradition?Ideal army composition (for the same countries :P): CW-4 in infantry | 4 Cavalry | 4-6 Artillery (only 6 if you are shitting gold) Now we are entering the lategame. By this time you should have finished sorting out your trade and dominated your node and gotten some others to flow in there (by colonization or conquest), and have the money for a ...My ideal March is a nation with good military NI, with decent but not enormous base tax. I tend to use Marches as a buffer state between large areas of the map. In my Ottoman game, I wanted to mostly ignore Europe and fight in the Levant and India. ... r/eu4 • Quick and dirty army composition: I/C/A = width/4/width (incl which unit type to pick)

Make sure to fight on flat ground. Lacking arty was more impactful than fighting on rough terrain though. It really is that important to have arty. Anyone saying that you should run 100% CAV is implying that your frontline should consist only of CAV, backline still requires arty. Little_Elia.This option to transfer provinces doesn't seem useful and I thought it was one of the benefits of art of war. Tbh I use province transfer a lot, because u can give your vassal all the shit you don't want to core. But sometimes they won't accept too many in peace screen. If I occupy a load of provinces in a war and I want to give them to my ...Jul 24, 2020 · This video explains the best EU4 Army Composition by Century starting from your 1444 army to the 1821 end date, with an army reform every 50 years or so. ️ ... Apr 9, 2019 · Part 3 of a 4 part series on basics of combat and combat related mechanics. In this part, we discuss ideal army composition and why use of cavalry should be ... Matthew Flores. In EU4, army composition is crucial for achieving victory on the battlefield. In this guide, we will reveal the best army compositions for different …Europa Universalis IV. The Great Debate: Early-game army composition, and the significance of Artillery. Thread starter Synario; Start date Sep 29, 2013; Jump to latest Follow Reply ... I have heard varying reports on what an ideal army composition is (generally) in early game Europe. Some have the age-old school of thought that early-game ...

I tend to use a 10:4 ratio and then add more canons as time progresses, but since poland have good ideas i could see myself reach up to 8:4. 1. Share. Lopeyface. • 9 yr. ago. Your army comp should be pretty standard. I assume you'll Westernize at admin tech 10. CW of infantry, 2 cavalry, CW-2 artillery. I'm actually playing a Poland game ...I'm just trying to find the most ideal composition of units her army stack, in order to maximize siege speed and battles. What would the ideal stack look...

Heavies take up 3 width, galleys 0.33, and light ships 1. Heavies offer the most punch per naval force limit; galleys in inland seas are most efficient per engagement width. So optimize according to your constraints and where you’d need to fight (Baltic Sea is inland, but if you venture into the North Sea it’s not); most likely with heavies.323K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…Regardless the exact numbers of the army composition, keep in mind that you should keep smaller separate stacks nearby in order to avoid attrition, since the ideal army composition usually requires more troops than the supply limit in most of the provinces. 4. PlatipusBest.An Army Fit for an Emperor - The Emperor's army consisted of thousands of terracotta soldiers. Read more about the Emperor's army. Advertisement On­ the front lines of the terracot...Main article: Polish missions. Poland's missions are focused on the integration of its vassals, developing the country, maintaining friendly relations with Lithuania, and the subjugation and conquest of its neighboring rivals: the Teutonic Order, the Ottomans and Russia. There are also missions to form PUs with Hungary and Bohemia .So, without army composition, the AI can't make shit armies, and the newer players can't make terrible armies, loose, and stop the game or just follow mechanically a guide that is bad but failproof. I'm also guilty of playing 2 cav-rest inf-canons up to battle width like the vast majority of players, and I don't switch to 50%cav on cav techs ...An army that has half the combat width as the front line. With 20 combat size I usually use 2 cavalry and 10 infantry(or just split army in 2 when its too large to wander around all in one because of attrition). When going into a big fight you just combine 2 half-armies into the battle if need to. That way you get a full sized army in the battle.323K subscribers in the eu4 community. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by…Watch this video on home improvement expert, Danny Lipford, to see a composite deck and railing installed with hidden fasteners. Expert Advice On Improving Your Home Videos Latest ...

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A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online 1444 Dev coal province just for a laugh, staying a native government the whole game (RIP global temperatures).

I have a question about army composition, specifically on Combat Width. Currently, my understanding is that I should always have an amount of infantry+ cavalry (in my case, I rarely have more than 4 cav) as high as the combat width, to make sure artillery lines are always 'covered'. So with a 24 width my composition would be 20+4, etc.Dec 3, 2013 · The "ideal" army composition would be something along the lines of 10 infantry/ 6 cavalry / 16 artillery. Anything that goes beyond that is pretty much wasted, but a few extra units in case of losses (or to detach sieges) are okay. Again, any units more rarely ever come to play. Even if there's a huge battle going on it'll rarely ever last long ... Go to eu4 r/eu4 • by Enough_Fudge_2574. Army composition . It’s about 1508 and I’m a massive Venice. I have built to force limit, full drill, and first level army professionalism. My main armies (not the stacks of pure infantry that serves to resupply the front line) are mainly around 12-20 infantry with 3 Calvary and a full back line of ...Normally it's 4 cav and rest of the combat width infantry. After tech 7 add at least 1 cannon. After tech 16 add full back row of cannons (if you're county it's poor and can't afford this many connona, do it until tech 22). I also like to make a 10/0/10 stack for early game sieges. The global consensus currently is:Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries. Tech 16 (latest tech 22): delete cavalry and fill your army with combat ... Get a few cannons for sieges from your mission and at tech 7, and get full backrow of cannons at tech 16. 2. SuonDiLut. • 9 mo. ago. Full jenizaries and cannons. 1. Delanicious. • 9 mo. ago. Unfortunatly, I'll have to say to the opposite of the other comments: early game cav are really good, especially if you're a big country like the ... Cavalry is not useless 😂. I've found that the best army comp for Europeans is a 2:1 ratio infantry to cavalry. As Sweden you should probably have armies of about 15, with 10 infantry and 5 cavalry. Once artillery is introduced, you should aim for a 2:1:1 ratio, so armies of 20 with 10 inf 5 cav and 5 art. It will also be prudent to replace ...Aristocratic, Aristocratic-Econ, Trading in Livestock/Iron, and no-Syncretic Tengri, will cut down the cost from 10/25/30 to 7.5/11.25/22.5, or 12.5% more cost on 0/1/1 vs 1/0/1. Even without Econ, the cost would only be 21% higher, while your damage increase and manpower saved will far outweights the 21% cost. Then there are your filthy banners.What army composition is best depends entirely on the situation. Lategame is characterized by very long exhausting battles. While in early game armies are out of morale very quick and retreat without many losses, in late game they may fight until the last man. And regiments deal damage based on their size.After tech 16, the nearly-optimal army composition is ~30/0/24. Keep in mind this is a crude estimate, though it'll certainly blow away (pun intended) your enemies, for more information, refer to Reman's guide on army composition, it's highly detailed and will teach you to choose your own army composition, adapted to your campaign.

Banners are a lot weaker than they used to be but they are still worth getting. As for army comp as many cav as you can afford. This should be more if you are still a horde and have good cav cost reduction. Mid to late game add a full backline of cannons. First of all, thank u.I see all these posts with people asking about the ideal army composition, and others reply saying you need the same number of infantry and artillary as your combat width (or some such), but how do I actually find out what my combat width is? ... Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities ...Ideal template is always Inf/Cav to fill your front line and have Art on your back row. In early game Art doesn't do too much damage from back row but mid-late game it just decimates enemy armies. But if you can't fill your front row with inf or cav, art eill be on front row and they take extra damage on front row.Are you intending on getting a new deck installed? If so, you are likely going to be interested in a detailed comparison of composite decking vs wood deck. Expert Advice On Improvi...Instagram:https://instagram. cs 177 purdue Normally it's 4 cav and rest of the combat width infantry. After tech 7 add at least 1 cannon. After tech 16 add full back row of cannons (if you're county it's poor and can't afford this many connona, do it until tech 22). I also like to make a 10/0/10 stack for early game sieges. The global consensus currently is: where does kye kelly live Honestly unless you’re a horde, your army won’t be super different in composition from a standard army even with the cav bonuses. For a normal army you should have 4 cav in a full fighting stack. for Poland it should be more, so from 6 to 10. Don't go to the cav/inf ratio, because infantry dies more and you will have the tactics penalty.Army composition guides in eu4 are hard to come by and are varied, but this army composition guide is from a player with 6k+ hours in the game. EU4 1.30 Emperor definitely has changed a lot of things in the game and army composition is somewhat reflected in those changes, especially with the new mercenary companies playing a much bigger role in ... bmv shelbyville indiana Go to eu4 r/eu4 • by ... In point of army composition nothing changed for years except maybe some special units but they are not very important. You can find tons of posts about army composition in this subreddit. Baseline is get as much artillery as you can afford and cav only if you are rich or a horde/PolandAs the game progresses cavalry become more and more obsolete with western factions, hence about 4-6 cavalry and no more is ideal regardless of combat width. Supply limit determines how big an army you can place in a province without taking attrition. In early game (Level 0 - Level 8) when supply limit averages 15-20, I use a 15 man (11/4/0 ... morganton nc newspaper Another Ming Guide 1.31. Tip. I am writing this guide to offer advanced tips on MING for EU4 ver 1.31 Ironman Normal Difficulty. This requires DLC but I can't say exactly which; I have all of them except Leviathan. This guide is micro-management intensive; lots of pausing on key dates. You do not <i>have</i> to be so exact but this write-up ... 5. sacrich_cc. • 4 yr. ago. As everything with EU it’s pretty complicated, here’s a doc telling you the optimal comp for every tech. 3. BaronWalrus1. • 4 yr. ago. Build a combat width stack with 2 or 4 cavalry depending on your economy give it 3 artillery as well so you can barrage capital forts. The rest of your FL can be saved for ... parking revenue recovery services legit Eg. whatever ratio of artillery to mounted units to infantry. Also what is the best way to achieve a high naval and military tradition? You get a unique Cossack Republic government type called "Sich Rada" which prioritizes cavalry. You basically start the game with +40% cavalry combat ability and you can stack even more in fairly short order. Here are some sources of cavalry combat ability: +20% Sich Rada government reform. +20% Cossacks estate. holiday hair eynon pa Scale back your ambitions. Cut the army down to half your force limit, and absolutely no mercs. Sell or scuttle your heavy ships, galleys, and transports. Sack all the advisors, or perhaps keep level one guys. Use monarch points (three types!) to prevent rebel uprisings, because combat costs ducats. wildgame innovations setup A case can be made for 4 units of cavalry per stack only if you are both rich (which Brandenburg isn't) and lack manpower (which shouldn't happen either) in order to conserve manpower (at the cost of more army maintenance) when defeating stacks that are smaller than yours and smaller than the combat width.Don't listen to people giving you specific numbers. It changes based on tech level and what your combat width is. Essentially have a full combat width of frontline units (6 cav then fill out the rest of the frontline with infantry) and a full back line of artillery.Eu4 is also a game that's mostly about war, but it's more interested in managing an empire, compared to hoi4. There's less effort into the tactics and logistics, more effort into the nation-building. I like it better, because it gives more room for you to do whatever you want, it's more sandbox-ey. ... r/eu4 • Ideal army composition in 2023? buffets in fairfield Military units are the basic components of an army in Europa Universalis 4. They come in different types, such as infantry, cavalry, and artillery, and have different attributes and abilities. Learn how to choose, recruit, and upgrade your units to gain an edge in warfare. rahky mugshot Not as a horde with 100% cav ratio. Full front line of banner cav with a full line of cannons in the back will stackwipe almost anything or atleast deal tremendous damage to the enemy. Manpower is no problem for banner units so just make sure to get a decent economy. No. Cav remain better than inf throughout the game.But the eu4 province Lorraine is not in the Elsass-Lothringen you are thinking about. If you take ww1 borders (which is what's mostly seen as "ideal Germany" around here, Lorraine is not in it. If you take HRE borders, a good part of Belgium and Franche-comte is a part too. how to put a faucet aerator back together Normally it's 4 cav and rest of the combat width infantry. After tech 7 add at least 1 cannon. After tech 16 add full back row of cannons (if you're county it's poor and can't afford this many connona, do it until tech 22). I also like to make a 10/0/10 stack for early game sieges. The global consensus currently is: flea market victorville ca What should be my army composition? I am at mil tech 15, I am usually use like 22/4/15 stacks with some of them 1 more infantry or artillery or less etc I don't know what should i upgrade but I have like 3 stacks like these and some garrison for my African territoriesEU4 Beginner Tutorial #4 - War. A complete beginner tutorial with MordredViking looking at how warfare works in the game. Land warfare is the deployment and maneuvering of military assets against an enemy, in most cases this results in combat between opposing armies. In EUIV most combat is land-based and, while the naval aspect of war holds ...